
Skills: Choose three from Acrobatics, Athletics, Intimidation, Perception, Sleight of Hand, Stealth and Survival. Weapons: Simple weapons, martial melee weapons Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Legendary Swordsman level after 1st Hit Points at 1st Level: 10 + Constitution modifier

Hit Dice: 1d10 per Legendary Swordsman level Third, choose a longsword, a dungeoneer's pack and 2 daggers.Īs a Legendary Swordsman you gain the following class features. First, Dexterity should be your highest ability score, followed by Constitution. You can make a Legendary Swordsman quickly by following these suggestions. Who were you before you were trapped within the SAO world? Are you even an actual person, or are you someone who originated from inside? And lastly, how did you get out, assuming you were even trapped in the first place. Did I become a swordsman by will? Was I trapped insides an alternate world with little to no hope of escape? Did people around me perish, pressing me to become better? Once these are resolved, you must then think about the following. To become a Legendary Swordsman, one must ask yourself.

With the two swords in hands, this legendary swordsman swipes through the army in the blink of an eye, cutting through enemies in absurd speed and precision.
With his trusted sword in his hand, he calls upon another sword, given to him by the gods. You can use a skinning knife on a friend or alternate character in heavy armor to level quickly.A black hooded man calmly enters a battlefield alone. Weapons One Handed Broadsword Cutlass Katana Longsword Pickaxe Scimitar Skinning Knife Viking Sword Two Handed Axe Bardiche Battle Axe Double Axe Executioner's Axe Halberds Hatchet Large Battle Axe Two Handed Axes Recommended Leveling 0-25.0: Buy from an NPC 25-100: Attacking Targets Notes Attacking targets in a dungeon will take advantage of the Dungeon skill boost. If you are determined enough, you may discover the details of the original base chance but know that the Game Masters have the ability to adjust this value as they see fit. The maintainers of this archive are unable to provide an accurate value for the base chance. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance). It is coupled well with Anatomy and Tactics for damage increases as well as Lumberjacking.Īxes have a passive chance to strike a Concussion Blow on a target, significantly reducing the victim's intelligence for a period of time.

High dexterity and strength is recommended for Swordsmen to swing faster and harder. Swordsmanship is a skill that allows the wielder to use Sword or Axe style weapons.
